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Transgaming Swiftshader Download

14.12.2019
Transgaming Swiftshader Download
  1. Swift Shader Download
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(Redirected from TransGaming Technologies)

TransGaming’s Shader model 3.0 download Software GPU Toolkit is the world’s fastest and most flexible general-purpose pure software 3D rendering technology. Shader model 3.0 download’s modular architecture is capable of supporting multiple application programming interfaces, such as DirectX® 9.0, and OpenGL®. Swift shader 3 0 free download - Swift 3D, Doom 3 Cel Shader mod, Swift 3D, and many more programs. Swift shader 3 0 free download - Swift 3D, Doom 3 Cel Shader mod, Swift 3D, and many more programs. TRANSGAMING SWIFTSHADER FREE DOWNLOAD - Try a valid symbol or a specific company name for relevant results. Couldnt find anything on how this came to happen, and nowhere in the the announcement. SwiftShader 3.0 HD Games Full Download Latest February 5, 2019 by getfullcrack SwiftShader software GPU toolkit is the first class general purpose good software with 3D rendering technology.This software helps you while playing 3D games with ease in a slow desktop system. SwiftShader 3.0 Download Free Full Version Pc Game here: This file, SwiftShader.ini, can be placed in the same directory as an application, and can be used to fine tune performance and quality options. The commercial version of SwiftShader includes the API when changing these programming programs.

SwiftShader’s modular architecture is capable of supporting multiple application programming interfaces, such as DirectX® 9.0, and OpenGL® ES 2.0, the same APIs that developers are already using for existing games and applications. SwiftShader can therefore be directly integrated into applications without any changes to source code.

Findev Inc.
Public
Traded asTSX-V: FDI
IndustryReal estate financing
Founded2001
FoundersGavriel State
Headquarters
Toronto, Ontario
,
Key people
Sruli Weinreb, CEO
Revenue $2 million USD
$0.25 million USD
$0.5 million USD
Websitefindev.ca

Findev Inc. (formerly TransGaming Inc.) is a real estate financing company, with its head office in Toronto, involved in property development within the Greater Toronto area. The company is aligned with Plazacorp, a property development company, which is its major shareholder.[1] The current CEO is Sruli Weinreb.

A former technology company, it was founded by Gavriel State, who ran the Linux product division at Corel. TransGaming's Graphics and Portability Group was acquired by NVIDIA in 2015, paving way to NVIDIA's first office in Canada, located in Toronto.

In 2016, TransGaming Inc. decided to change its business focus from technology and gaming to real estate financing.[2] In August 2016 its last remaining gaming division, GameTree TV, together with its subsidiaries and offices in Tel Aviv and Kiev, were sold to TransGaming Interactive UK Limited, a subsidiary of General Media Ventures based in the United Kingdom.[3] This company, now renamed to PlayWorks Digital Ltd.[4], carries on the former GameTree TV business under the PlayWorks name.[5][6]

Swift Shader Download

  • 1Former technology products

Former technology products[edit]

Cider[edit]

Cider was a technology marketed towards developers that allows Windows games to run on Mac OS X. It shared much of the same core technology as Cedega but was designed for video game designers and publishers. Like Cedega, Cider was a proprietary fork of Wine.

At the 2007 World Wide Developer Conference (WWDC07), Electronic Arts announced their return to the Mac, publishing various titles simultaneously on both PCs and Macs, using Cider on the Mac.[7]

In a newsletter dated 2007-11-13, the company announced that Cider's improvements will be merging back into Cedega.[8]

GameTree Linux[edit]

Download

GameTree Linux was a developer program dedicated to the further development of Cedega, which is a compatibility layer for running Microsoft Windows games on Linux.There are games that run on Cedega but not on Wine, and games that run on Wine but not Cedega. Users that want to play a specific game usually look for it on the games databases available on the web.[9][10]

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SwiftShader[edit]

SwiftShader is an advanced software renderer with Direct3D 8/9 class features, including shaders. SwiftShader was sold to Google in 2015 for $1.25 million USD.[11]

GameTree TV[edit]

In 2010 Transgaming launched their new app, GameTree TV, a cloud-based, on-demand entertainment platform for Smart TV. In 2012 Transgaming acquired the connected TV division of Oberon Media and integrated them into their GameTree TV platform.[12]

Digital rights management (DRM)[edit]

In a press release dated 2008-08-20, TransGaming announced that they 'will utilize Sony DADC's SecuROMdigital rights management (DRM) solution for all video game titles enabled through TransGaming's Cider portability engine for Mac games.' TransGaming's use of SecuROM is notable because of the company's decision to use SecuROM technology for all Mac games enabled through Cider, irrespective of distribution channel (download vs. retail) and whether SecuROM was used for a game's Windows PC release.[13][14]

References[edit]

  1. ^https://findev.ca/index.php/about-us/
  2. ^'Notice Of Special Meeting Of Shareholders To Be Held On September 16, 2016'(PDF). Transgaming Inc. August 23, 2016.[permanent dead link]
  3. ^'TransGaming Signs Agreement To Sell Its Gametree TV Business To General Medial Adventures'. Toronto, Canada: Findev. August 16, 2016.
  4. ^https://beta.companieshouse.gov.uk/company/10223032
  5. ^'About Us'. TransGaming. Archived from the original on 2017-07-07. Retrieved 2017-07-17.
  6. ^https://www.play.works/tv-games
  7. ^AppleInsider EA's new Mac games will demand Intel-based systems
  8. ^'The Den'(Members only). Cedega. TransGaming. Retrieved 2009-01-04.[permanent dead link]
  9. ^'Wine Application Database'. WineHQ.org. Retrieved 2011-10-15.
  10. ^'GameTree Linux Wiki'. Cedega. Retrieved 2011-10-15.
  11. ^'TransGaming Announces Assignment of SwiftShader IP'. Yahoo!. May 4, 2016.
  12. ^'TransGaming acquires Oberon Media's TV games division for $7M'. VentureBeat. Retrieved 2015-09-25.
  13. ^'Cider-powered games to get SecuROM DRM'. Develop Magazine. 2008-08-22. Retrieved September 6, 2008.
  14. ^'TransGaming Adds SecuROM To Ciderized Titles'. Inside Mac Games. 2008-08-21. Retrieved September 6, 2008.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Findev&oldid=916772874'

Introduction

SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.

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Building

SwiftShader libraries can be built for Windows, Linux, and Mac OS X.
Android and Chrome (OS) build environments are also supported.

  • Visual Studio
    For building the Vulkan ICD library, use Visual Studio 2019 to open the project folder and wait for it to run CMake. Open the CMake Targets View in the Solution Explorer and select the vk_swiftshader project to build it.

    There is also a legacy SwiftShader.sln file for Visual Studio 2017 for building OpenGL ES and Direct3D libraries. Output DLLs will be placed in the out subfolder. Sample executables such as OGLES3ColourGrading can be found under the Tests solution folder and can be run from the IDE.

  • CMake

    Install CMake for Linux, Mac OS X, or Windows and use either the IDE or run the following terminal commands:

Usage

The SwiftShader libraries act as drop-in replacements for graphics drivers.

On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.

Contributing

See CONTRIBUTING.txt for important contributing requirements.

The canonical repository for SwiftShader is hosted at:https://swiftshader.googlesource.com/SwiftShader

All changes must be reviewed and approved in the Gerrit review tool at:https://swiftshader-review.googlesource.com

Authenticate your account here:https://swiftshader-review.googlesource.com/new-password

All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at:https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:

Changes are uploaded to Gerrit by executing:

Testing

SwiftShader's OpenGL ES implementation can be tested using the dEQP test suite.

See docs/dEQP.md for details.

Third-Party Dependencies

The third_party directory contains projects which originated outside of SwiftShader:

subzero contains a fork of the Subzero project. It is part of Google Chrome's (Portable) Native Client project. Its authoritative source is at https://chromium.googlesource.com/native_client/pnacl-subzero/. The fork was made using git-subtree to include all of Subzero's history, and until further notice it should not diverge from the upstream project. Contributions must be tested using the README instructions, reviewed at https://chromium-review.googlesource.com, and then pulled into the SwiftShader repository.

llvm-subzero contains a minimized set of LLVM dependencies of the Subzero project.

PowerVR_SDK contains a subset of the PowerVR Graphics Native SDK for running several sample applications.

googletest contains the Google Test project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run git submodule update --init to obtain/update the code. Any contributions should be made upstream.

Documentation

See docs/Index.md.

Contact

Public mailing list: swiftshader@googlegroups.com

General bug tracker: https://g.co/swiftshaderbugsChrome specific bugs: https://bugs.chromium.org/p/swiftshader

License

The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.

Files in the third_party folder are subject to their respective license.

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Authors and Contributors

The legal authors for copyright purposes are listed in AUTHORS.txt.

CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you're not on the list, but you've signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.

Disclaimer

  1. Trademarks are the property of their respective owners.
  2. We do not claim official conformance with the Direct3D and OpenGL graphics APIs at this moment.
  3. This is not an official Google product.